Post by torterraillager1807 on Sept 18, 2020 21:49:19 GMT
So, i'm posting this mod beta because of the Discord server incident, i've been banned until my birthday, so, the plot (this will be resumed to not make it very long):
Torterra and friends meet a Mysterious man that is searching an artifact called the Stone Eye, Torterra and his team decides to help him in his journey to get the legendary Stone Eye, not knowing about the evil surprise that the Mysterious man has saved for them. (this will look like SFJ Chapter 1, but wait until the full version that the plot will take a totally different route at stage 11)
Mod Features (Some of these are in TBI State):
-Switchable Spheresets between the LQFTAL Stone spheres (default) and LX3 Energy Sphereset (credit to D.Va for porting them to Luxor 1 and AR)
-Stage Progression being that uses the random maps style, it means that there is no especific level ordering, each stage will include a new set of maps (some maps will reappear as wellbecause i run out of ideas for a new map)
-Many Maps to play in Adventure Mode, most of them being modified versions of existing maps(modified bg or path), references to other Luxor mods and maps, and Port Maps(many, but many port maps), and the rest are oregano maps
-Different Gamemodes for each level, those being Normal (fill the gauge to complete the level, Survival (survive the long sphere train until the pusher appears, with the gimmick of extra colors), Mini stages (the sphere trains are shorter, sometimes featuring gimmicks like the sphere trains being faster, sphere strains having 1 color less, faster to fill gauge or more frequent sphere train spawning), and Turbo Levels (based on TB series, the sphere trains will move faster).
-Assets from the Sparkle Series
-Maxalien21's Music Playlist, with some modifications of mine
-Vibes of old Mods from 2016-2017
-Increasing Diffilculty
-P L O T
-Effloresce Font being used in the mod
-A bit of CatLS in the mod
-Plot Twist at Stage 11
-Beta version for people to play with and give feedback
-A CoH Mode for the best players, also being an extension to the Chapter 1 and prequel To Chapter 2
The Credits zone is still WIP, but here it isto evade this thread getting Locked:
-MumboJumbo - Creating the Luxor Series and their Assets
-Maxalien21 - Creating the original playlist used in this mod
-D.Va - Porting the Energy Spheres to Luxor AR
-10tonsltd - Creating the Sparkle Series and their assets, and giving me inspiration to make my mod
-Codeminion - Creating StoneLoops! of Jurassica and their Assets
-Enkord - Creating Svetlograd and their Assets
-Mojhang - Creating Minecraft and their Assets
-Argonyt - Creating Sky Kingdoms and their Assets
-FunPause/Big Fish Games - Creating Atlantis Series and their Assets
-And You
(if i missed a credit, tell me in the comments)
Screenshots:
Crazy Noisy Bizarre G-Tropolis:
Appears in Stage 1-1(first and last apparision), it is a reference to Like a Bird in the Sky from Luxor Mod 2016, G-Tropolis is the city were Torterra,Banarex,Bloomie,Redd and this history's bad guy's currently lives in, G-Tropolis represents the Garry's Mod Community
Twins Mayhem:
It is the First Double in the mod, the path uses a Zaz Style, the bg resembles a starry night with an aurora, it appears in Stage 2-4(first apparision) and Stage 10-2(last apparision and Mini trains stage)
This is the firstWall of Text Cutscene in the game, it has a comedic style in it
Download:
Click here to Download QftSE Beta 1.0
Download Instructions:
Step 1-Click on the download link that says "Click here to Download QftSE Beta 1.0", you'll get redirected to a folder of my sta.sh
Step 2-Go to the end of the page and click the text "Download All", and wait until the download finishes
Step 3-When the download is done, click on the facing up arrow, and click on the dropgear menu where there's a text that says "Show in installation Folder"
Step 4-After doing the step 3 correctly, drop the downloaded .zip file into your desktop, right click the .zip you moved from downloads, and then click on WinRAR/7-zip->Extract in Torterra's Adventure Chapter 1 Beta 1.0 (the version of the beta may change)
Step 5-When All the files are extracted, you'll see 1 folder with many .zip files, extract readme.zip and open the extracted readme.txt file because it has the rest of the downloading tutorial
Before playing the mod you must know that you can play until Stage 10-4, in other way, if you followed the tutorial on the readme.txt file, in stage 10-5 and onwards will crash the game because of the missing map files
Torterra and friends meet a Mysterious man that is searching an artifact called the Stone Eye, Torterra and his team decides to help him in his journey to get the legendary Stone Eye, not knowing about the evil surprise that the Mysterious man has saved for them. (this will look like SFJ Chapter 1, but wait until the full version that the plot will take a totally different route at stage 11)
Mod Features (Some of these are in TBI State):
-Switchable Spheresets between the LQFTAL Stone spheres (default) and LX3 Energy Sphereset (credit to D.Va for porting them to Luxor 1 and AR)
-Stage Progression being that uses the random maps style, it means that there is no especific level ordering, each stage will include a new set of maps (some maps will reappear as well
-Many Maps to play in Adventure Mode, most of them being modified versions of existing maps(modified bg or path), references to other Luxor mods and maps, and Port Maps(many, but many port maps), and the rest are oregano maps
-Different Gamemodes for each level, those being Normal (fill the gauge to complete the level, Survival (survive the long sphere train until the pusher appears, with the gimmick of extra colors), Mini stages (the sphere trains are shorter, sometimes featuring gimmicks like the sphere trains being faster, sphere strains having 1 color less, faster to fill gauge or more frequent sphere train spawning), and Turbo Levels (based on TB series, the sphere trains will move faster).
-Assets from the Sparkle Series
-Maxalien21's Music Playlist, with some modifications of mine
-Vibes of old Mods from 2016-2017
-Increasing Diffilculty
-P L O T
-Effloresce Font being used in the mod
-A bit of CatLS in the mod
-Plot Twist at Stage 11
-Beta version for people to play with and give feedback
-A CoH Mode for the best players, also being an extension to the Chapter 1 and prequel To Chapter 2
The Credits zone is still WIP, but here it is
-MumboJumbo - Creating the Luxor Series and their Assets
-Maxalien21 - Creating the original playlist used in this mod
-D.Va - Porting the Energy Spheres to Luxor AR
-10tonsltd - Creating the Sparkle Series and their assets, and giving me inspiration to make my mod
-Codeminion - Creating StoneLoops! of Jurassica and their Assets
-Enkord - Creating Svetlograd and their Assets
-Mojhang - Creating Minecraft and their Assets
-Argonyt - Creating Sky Kingdoms and their Assets
-FunPause/Big Fish Games - Creating Atlantis Series and their Assets
-And You
(if i missed a credit, tell me in the comments)
Screenshots:
Crazy Noisy Bizarre G-Tropolis:
Appears in Stage 1-1(first and last apparision), it is a reference to Like a Bird in the Sky from Luxor Mod 2016, G-Tropolis is the city were Torterra,Banarex,Bloomie,Redd and this history's bad guy's currently lives in, G-Tropolis represents the Garry's Mod Community
Twins Mayhem:
It is the First Double in the mod, the path uses a Zaz Style, the bg resembles a starry night with an aurora, it appears in Stage 2-4(first apparision) and Stage 10-2(last apparision and Mini trains stage)
This is the first
Download:
Click here to Download QftSE Beta 1.0
Download Instructions:
Step 1-Click on the download link that says "Click here to Download QftSE Beta 1.0", you'll get redirected to a folder of my sta.sh
Step 2-Go to the end of the page and click the text "Download All", and wait until the download finishes
Step 3-When the download is done, click on the facing up arrow, and click on the dropgear menu where there's a text that says "Show in installation Folder"
Step 4-After doing the step 3 correctly, drop the downloaded .zip file into your desktop, right click the .zip you moved from downloads, and then click on WinRAR/7-zip->Extract in Torterra's Adventure Chapter 1 Beta 1.0 (the version of the beta may change)
Step 5-When All the files are extracted, you'll see 1 folder with many .zip files, extract readme.zip and open the extracted readme.txt file because it has the rest of the downloading tutorial
Before playing the mod you must know that you can play until Stage 10-4, in other way, if you followed the tutorial on the readme.txt file, in stage 10-5 and onwards will crash the game because of the missing map files