D.Va
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Priestess Of The Mario Church
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Posts: 70
Discord: Stage13-10#1310
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Post by D.Va on May 16, 2023 0:31:19 GMT
Luxor 3's paths are broken up into segments. In the PathGameplayData.txt file, segments can be marked as Danger. A segment defined as Danger and all the other segments after it will trigger the respective danger zone effects and music. A segment defined as SpawnRestrictive and all the segments before it will block scarabs from spawning until the scarab itself goes past the segment.
Pyramid blockers move up the last segment of the path, blocking access to the segment after it.
A level with no defined segments in PathGamePlayData.txt will not trigger the danger zone because there isn't one defined. The pyramid blocker will break and destroy all the spheres on-screen.
Points defined in the LX3TRK file are used in Placeables.txt to define Canopic Jar/Golden Scarab spawns. It is also used to place effects, and Onslaught statues in the level.
In order for a valid path to be made, segments must be linked up in the LX3TRK file. You do this by placing repeating vertex numbers. e.g. (note that the path always starts with initial)
initial { 0 1 2 } main01 { 2 3 4 5 6 } final { 6 7 8 9 10 }
and so on. Segments cannot contain only one vertex!
Pyramid blockers move up the last segment of the path. Note that they block spheres from the segment they're currently on. Be mindful of that.
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